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(2 edits) (+1)

I enjoyed the whole experience. 

I do really like this kind of hidden tutorials with tiny pieces of information to keep the player engaged. All the mechanics of the game are simple but they allow you to create your own combos and way to play. The movement feels smooth and as a player you don't feel like there's a lack of mobility between the character, the map and your imput. Visually, a 10/10.  I personally like this kind of low poly graphic style. All the ambience, assets and entities look stunning. The texture and painting look flawless. Man, the music and soud efects:   ꜀( ˊ̠˂˃ˋ̠ )꜆  They add A LOT. 

To sum up, I found a couple of bugs: 

A lighting one in one of the torches (The tiny flashy white ones),  those were tweaking a little bit.

When the character defeats a medium or big enemy, the splash effect from the smaller ones spawning from it, made them clip into some walls. BUT I was able to defeat them using the spinn attack.

If I am damaged at the same time I'm healing myself there's a chance to not get damaged.

When I ended the final battle, I was craving for more. I hope that in a future, the game still remains in developement and some day I would love to play a full version of this stuff...  ლ(́◉◞౪◟◉‵ლ)

Congrats to the whole team!!!

Thank you for playing and your kind words!
We are looking into fixing some of the main bugs but it will take us some time, stay tuned!

(+1)

Gourgeous game! The mechanics are super smooth and really really fun and intuitive to play. You've made a really great game guys! 

The anchor mechanic feels incredibly good. I felt like I could do a lot of different things with just a few interactions like pushing and pulling, because I can push and pull the anchor, but also myself. I can play it like a sniper, shooting the anchor at the enemies and pulling it quickly, or more dynamically, like dashing through the enemies and pulling the anchor. And when you add the spikes or area attacks, the appeal of the mechanics increases even more.

Knowing when to use each ability is also key, and it's very rewarding for me to find those things, like failing at the beginning because I hit an enemy that explodes close to me, and then dashing instead to get some distance and then killing it with the return of the anchor feels so nice.

I really loved the game and I'm looking forward to see more of this!

Hey! We are glad that you enjoyed the game and found a playstyle of your own. Thanks for sharing your experience!

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The game's trailer states that you must master the anchor's powers. I certainly had to after dying multiple times in the last stages. And let me tell you, it felt good, beating the last stage applying what I had to learn to get there (Except the spikes, the spin attack was easier to handle and seemed more effective :).

What I'm trying to say is that no matter the situation, there was a way out if I, the player, was quick-witted enough. Meaning the move-set feels rather complete and the mechanics are worth exploring. For example, when the anchor is on the ground, the player moves faster. I think that these give the player an edge against the swarms that they have to face while not having the victory granted.

In essence, good job!

Thank you for playing and sharing your insight of the game.
And congratulations for beating the boss stage!

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Such a cool mechanic, love the game!!

Thank you for playing!